Trap Card
Spell Card
Token
Skill Card
Monster
LIGHT LIGHT
DARK DARK
EARTH EARTH
WATER WATER
WIND WIND
FIRE FIRE
DIVINE DIVINE
Xyz
Pendulum
Effect
Tuner
Synchro
Fusion
Token
Toon
Normal
Link
Skill
Field Spell Card
Continuous Trap Card
Continuous Spell Card
Fiend
Zombie
Rock
Warrior
Winged Beast
Spellcaster
Beast
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Fish
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Thunder
Machine
Sea Serpent
Aqua
Plant
Dragon
Reptile
Pyro
Psychic
Spirit
Insect
Dinosaur
Wyrm
Union
Ritual
Flip
Gemini
Cyberse
Divine-Beast
Bonz
Keith
Rex
Weevil
Kaiba
Joey
Mako
Ishizu
Pegasus
Mai
Yami Yugi
Christine
Emma
David
Andrew
espa-roba
Beast-Warrior
odion
yami-bakura
Creator God
Divine-Beast
yami-marik
xxx
xxx
xxx
11733 Results
Millennium Seeker
Millennium Seeker

| Spellcaster | DARK DARK | Level Star 4 | ATK 1000 | DEF 1000


When you take 1000 or more battle or effect damage: You can Special Summon this card from your hand. You can target 1 monster in your opponent's GY, except a monster with? ATK; your opponent can choose 1 monster from their Deck, except a monster with? ATK. If they chose not to, or if the targeted monster has higher ATK than the chosen monster, Special Summon the targeted monster to your field, and if you do, shuffle the chosen monster back into the Deck. Otherwise, your opponent adds the chosen monster to the hand. You can only use each effect of "Millennium Seeker" once per turn.

Unlimited

Ultimate Divine-Beast
Ultimate Divine-Beast


When an opponent's monster declares an attack: You can discard 1 Spell/Trap, then target 1 Divine-Beast monster in your GY; Special Summon it in Defense Position, then change the attack target to it. During the End Phase, if you control a Divine-Beast monster: You can destroy all face-up cards your opponent controls that activated their effects on the field this turn. You can only use each effect of "Ultimate Divine-Beast" once per turn.

Unlimited

Fist of Fate
Fist of Fate


This card's activation and effect cannot be negated. If you control a monster whose original name is "Obelisk the Tormentor": Negate the effects of 1 Effect Monster your opponent controls, and if you do, destroy it, and if you do that, for the rest of this turn, for the rest of this turn, the effects of that monster are negated, as well as the activated effects and effects on the field of monsters with the same original name, then, if you activated this card during your Main Phase, you can apply this effect.
● Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Fist of Fate" per turn.

Unlimited

Soul Crossing
Soul Crossing


During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect.
● Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters.
You can only activate 1 "Soul Crossing" per turn.

Unlimited

Live☆Twin Ki-sikil Frost
Live☆Twin Ki-sikil Frost

| Aqua | LIGHT LIGHT | Level Star 2 | ATK 500 | DEF 0


If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If your opponent adds a card(s) from the Deck to the hand by a card effect and you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.

Unlimited

Sunvine Cross Breed
Sunvine Cross Breed

| Continuous


You can Tribute 1 Link Monster, then target 1 Plant monster in your GY, except the Tributed monster; Special Summon it, but negate its effects. You can only use this effect of "Sunvine Cross Breed" once per turn.

Unlimited

Sunavalon Melias
Sunavalon Melias

| Plant | EARTH EARTH | ATK 0 | LINK -3


2+ Plant monsters, including a Link Monster
If this card is Link Summoned: You can Special Summon 1 "Sunseed Genius Loci" from your GY. Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can target 1 of your "Sunvine" Link Monsters this card points to; this turn, it can attack a number of times up to the number of "Sunavalon" Link Monsters you control.

Unlimited

Sunavalon Daphne
Sunavalon Daphne

| Plant | EARTH EARTH | ATK 0 | LINK -2


2 Plant monsters
Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. You can Tribute 1 monster, then target 2 Plant Link Monsters in your GY, except "Sunavalon Daphne"; return them to the Extra Deck. You can only use this effect of "Sunavalon Daphne" once per turn.

Unlimited

Staysailor Romarin
Staysailor Romarin

| Plant | LIGHT LIGHT | Level Star 4 | ATK 1600 | DEF 300


(Quick Effect): You can target 1 face-up monster you control; send 1 Plant monster you control to the GY, except the targeted monster, and if you do, the first time the targeted monster would be destroyed by battle or card effect this turn, it is not destroyed. If this card is sent to the GY by a card effect: You can send 1 Level 5 or lower Plant monster from Deck or Extra Deck to the GY. You can only use each effect of "Staysailor Romaryne" once per turn.

Unlimited

War Rock Big Blow
War Rock Big Blow


During the Main Phase, if a face-up "War Rock" monster(s) you control leaves the field by an opponent's card effect: Destroy up to 2 cards your opponent controls. You can only activate 1 "War Rock Big Blow" per turn.

Unlimited

War Rock Generations
War Rock Generations


During the Battle Phase, if your opponent controls more monsters than you do: Special Summon 1 "War Rock" monster from your Deck, and if you activated this card during your opponent's turn, for the rest of this turn while you control the face-up Special Summoned monster, your opponent's monsters cannot attack, except to attack that monster. You can only activate 1 "War Rock Generations" per turn.

Unlimited

War Rock Spirit
War Rock Spirit


During the Battle Phase: Target 1 "War Rock" monster in your GY, then activate 1 of these effects;
��Special Summon that target in Attack Position, but for the rest of this turn, its effects are negated, also it cannot attack directly.
��Special Summon that target in Defense Position, also the first time each "War Rock" monster you control would be destroyed by battle this turn, it is not destroyed.
You can only activate 1 "War Rock Spirit" per turn.

Unlimited

War Rock Dignity
War Rock Dignity


You must control a "War Rock" monster to activate either of these effects.
��When a monster your opponent controls activates its effect: Negate that effect.
��During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect.
You can only activate 1 "War Rock Dignity" per turn.

Unlimited

War Rock Meteoragon
War Rock Meteoragon

| Warrior | EARTH EARTH | Level Star 7


Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn.

Unlimited

War Rock Mammud
War Rock Mammud

| Warrior | EARTH EARTH | Level Star 5


If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn.

Unlimited

War Rock Wento
War Rock Wento

| Warrior | EARTH EARTH | Level Star 4


If your EARTH Warrior monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Wento" once per turn.

Unlimited

Terrors of the Underroot
Terrors of the Underroot


Target up to 5 cards in your opponent's GY and the same number of your opponent's banished cards; banish those targets from their GY, and if you do, return those banished targets to the GY. You can only activate 1 "Terrors of the Underroot" per turn.

Unlimited

Expendable Dai
Expendable Dai


Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.

Unlimited

Pendransaction
Pendransaction

| Cyberse | WATER WATER | Level Star 4


2 Level 4 monsters
You can detach 1 material from this card; if you have more cards in your Extra Deck than your opponent's, apply these effects in sequence, depending on the difference.
��1+: This card gains 1000 ATK until the end of your opponent's turn.
��5+: Neither player can target this card with card effects until the end of your opponent's turn.
��10+: Banish 1 card your opponent controls.
��15+: Make your opponent's LP 3000.
You can only use this effect of "Pendransaction" once per turn.

Unlimited

Thron the Disciplined Angel
Thron the Disciplined Angel

| Fairy | EARTH EARTH | Level Star 4


If a monster(s) that was originally an EARTH Fairy is sent from your hand or field to the GY (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Thron the Disciplined Angel" once per turn.

Unlimited

Proof of Pruflas
Proof of Pruflas

| Fiend | DARK DARK | Level Star 3


If you control no Special Summoned monsters: You can Special Summon this card from your hand, also you cannot Special Summon other monsters for the rest of this turn. You can only use this effect of "Proof of Pruflas" once per turn. If this card is Normal or Special Summoned, you can: Immediately after this effect resolves, Tribute Summon 1 monster.

Unlimited

Fukubiki
Fukubiki


Each player shuffles their Deck, and if they do, excavate the top cards of each Deck and compare their ATK (monsters with? ATK and Spell/Trap Cards are treated as 0 ATK). If 1 card has higher ATK than the other, add it to its owner's hand, and if you do, send the card with lower ATK to the GY. If their ATK are equal, place them on the bottom of the Deck.

Unlimited

Boo-Boo Game
Boo-Boo Game


During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card is destroyed by an opponent's card effect and sent to your GY: You can target up to 2 Normal Traps in your GY, except "Booby Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn.

Unlimited

One by One
One by One

| Normal


Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, except the monster you sent to the GY; add it to your hand. You can only activate 1 "One by One" per turn.

Unlimited

S-Force Chase
S-Force Chase


Target face-up cards your opponent controls, up to the number of "S-Force" monsters you control with different names; return them to the hand. If a "S-Force" monster you control would banish a card(s) from the hand to activate an effect, you can banish this card from your GY instead. You can only use each effect of "S-Force Chase" once per turn.

Unlimited

A.I. Challenge You
A.I. Challenge You


Monsters your opponent controls lose 100 ATK for each card you control. If your "@Ignister" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When your "@Ignister" monster is destroyed by battle: You can target 1 Cyberse monster with 2300 ATK in your GY, except the destroyed monster; Special Summon it. You can only use this effect of "A.I. Challenge You" once per turn.

Unlimited

Amaze Attraction Rapid Racing
Amaze Attraction Rapid Racing


Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate this effect, based on the equipped monster's controller.
● You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck.
● Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position.
You can only use this effect of "Amaze Attraction Rapid Racing" once per turn.

Unlimited

Amaze Attraction Majestic Merry-Go-Round
Amaze Attraction Majestic Merry-Go-Round


Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. Apply this effect, based on the equipped monster's controller.
● You: The equipped monster gains 500 ATK, also if it would be destroyed by battle or card effect, you can send this card to the GY instead.
● Your opponent: The equipped monster loses 500 ATK for each of your "Attraction" Traps that are equipped to a monster.

Unlimited

Amaze Attraction Wonder Wheel
Amaze Attraction Wonder Wheel


Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate this effect, based on the equipped monster's controller.
● You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card.
● Your opponent: Switch the equipped monster's current ATK and DEF, until the end of this turn.
You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn.

Unlimited

Judgment of the Branded
Judgment of the Branded


Target 1 Level 8 or higher Fusion Monster you control; destroy all monsters your opponent controls whose ATK is higher than or equal to that monster's. During the End Phase, if this card was sent to the GY this turn to activate the effect of "Fallen of Albaz": You can Set this card. You can only use this effect of "Judgment of the Branded" once per turn.

Unlimited

Screams of the Branded
Screams of the Branded


If a Fusion Monster was sent to your GY during this turn: Special Summon 1 of your Fusion Monsters from the GY or that is banished. During the End Phase, if this card was sent to the GY this turn to activate the effect of "Fallen of Albaz": You can Set this card. You can only use this effect of "Branded Scream" once per turn.

Unlimited

Zexal Alliance
Zexal Alliance

| Normal


If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent's card effect: Pay LP so that you only have 10 left; Special Summon 1 "Utopia" monster from your GY, and if you do, take 1 card from your Deck and place it on top of your Deck. That Special Summoned monster's ATK becomes doubled, also it cannot be destroyed by battle, except by battle with a "Number" monster, nor by card effects.

Unlimited

Hidden Springs of the Far East
Hidden Springs of the Far East


You can only activate 1 "Hidden Springs of the Far East" per turn. Once per turn, during the Main Phase 2: The turn player can gain 500 LP, and if they do, apply these effects for the rest of this turn.
● That player's Normal and Special Summons cannot be negated.
● The activation of that player's cards and effects that include an effect that Special Summons a monster(s) cannot be negated.
● That player's opponent cannot target that player's Set Spells/Traps with card effects, also they cannot be destroyed by that player's opponent's card effects.

Unlimited

One-Kuri-Way
One-Kuri-Way


Target 1 Link-1 monster in either GY; shuffle it into the Extra Deck or Special Summon it to its owner's field. You can only activate 1 "One-Kuri-Way" per turn.

Unlimited

Book of Lunar Eclipse
Book of Lunar Eclipse


Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position.

Unlimited

Birth of the Prominence Flame
Birth of the Prominence Flame


Target 2 FIRE monsters with 200 DEF in your GY (1 Tuner and 1 non-Tuner); banish both, and if you do, Special Summon 1 FIRE Synchro Monster from your Extra Deck with a Level equal to the total Levels of those banished monsters. You can only activate 1 "Birth of the Prominence Flame" per turn.

Unlimited

Bujincandescence
Bujincandescence


Beast-Warrior "Bujin" monsters you control cannot be destroyed by your opponent's card effects, except during the Battle Phase. Once per turn: You can send 1 "Bujin" monster from your hand or face-up field to the GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. During your End Phase: You can send this face-up card from the field to the GY, then target 1 "Bujin" monster in your GY; Special Summon it.

Unlimited

You and A.I.
You and A.I.


If a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects based on the Attribute of the Summoned monster(s). You can only use each of the following effects of "You and A.I." once per turn per Attribute.
● EARTH or WATER: Halve the ATK of 1 face-up monster on the field until the end of this turn.
● WIND or LIGHT: Negate the effects of 1 face-up card on the field until the end of this turn.
● FIRE or DARK: Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0).

Unlimited

A.I. Meet You
A.I. Meet You


Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and if you do, add 1 "@Ignister" monster with the same Attribute from your Deck to your hand, also for the rest of this turn after this card resolves, you cannot activate monster effects, except Cyberse monsters. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You can only activate 1 "A.I. Meet You" per turn.

Unlimited

Basal Rose Shoot
Basal Rose Shoot


Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 of your monsters that specifically lists that card in its text, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn.

Unlimited

Branded in White
Branded in White


Fusion Summon 1 Fusion Monster from your Extra Deck, by using monsters you control or have in your hand, including a Dragon monster, as materials. If you are using "Fallen of Albaz" as a material, you can also banish materials from your GY instead. During the End Phase, if this card was sent to the GY this turn to activate the effect of "Fallen of Albaz": You can Set this card.

Unlimited

Springans Booty
Springans Booty


If a face-up Xyz Monster you control leaves the field by a card effect: You can target 1 Effect Monster your opponent controls; that monster cannot activate its effects that activate on the field for the rest of this turn. You can send this face-up card from the Spell & Trap Zone to the GY; activate 1 "Great Sand Sea - Gold Golgonda" from your Deck or GY. You can only use each effect of "Springans Booty" once per turn.

Unlimited

Dogmatikalamity
Dogmatikalamity


This card is used to Ritual Summon any "Dogmatika" Ritual Monster. Ritual Summon 1 "Dogmatika" monster from your hand, by either Tributing monsters you control or have in your hand whose total Levels exactly equal the monster you Ritual Summon, or by sending 1 monster with the same Level as the monster you Ritual Summon from your Extra Deck to the GY. For the rest of this turn after this card resolved, you cannot Special Summon monsters from your Extra Deck. You can only activate 1 "Dogmatikalamity" per turn.

Unlimited

Zexal Entrust
Zexal Entrust

| Normal


Target 1 "Utopia", "ZW -", or "ZS -" monster in your GY; add it to your hand or Special Summon it. If your opponent's LP are at least 2000 higher than yours, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Zexal" Spell/Trap in your GY, except "Zexal Entrust"; add it to your hand. You can only use each effect of "Zexal Entrust" once per turn.

Unlimited

Zexal Construction
Zexal Construction

| Normal


Reveal 1 card in your hand, and if you do, add 1 of the following cards from your Deck to your hand, then shuffle the revealed card into the Deck.
● "ZW -" monster
● "ZS -" monster
● "Zexal" Spell/Trap
● "Rank-Up-Magic" Spell
● "Rank-Down-Magic" Spell
You can only activate 1 "Zexal Construction" per turn.

Unlimited

Rank-Up-Magic Zexal Force
Rank-Up-Magic Zexal Force

| Normal


Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn.

Unlimited

Lyna the Light Charmer, Lustrous
Lyna the Light Charmer, Lustrous

| Spellcaster | LIGHT LIGHT | LINK -2


2 monsters, including a LIGHT monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.

Unlimited

Paleozoic Cambroraster
Paleozoic Cambroraster

| Aqua | WATER WATER | ATK 1200 | LINK -2


2 "Paleozoic" monsters
Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by a card effect, you can banish this card from your field or GY instead.

Unlimited

Traptrix Cularia
Traptrix Cularia

| Plant | EARTH EARTH | ATK 1800 | LINK -2


2 Insect and/or Plant monsters
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Utricularia" once per turn. When your activated "Hole" Normal Trap Card resolves, you can Set it face-down instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.

Unlimited

Tri-Brigade Bearbrumm the Rampant Rampager
Tri-Brigade Bearbrumm the Rampant Rampager

| Beast | FIRE FIRE | LINK -2


2 "Tri-Brigade" monsters
You can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster; Special Summon it. If this card is sent to the GY: You can add 1 "Tri-Brigade" Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of your Deck, also you cannot Special Summon monsters for the rest of this turn, except "Tri-Brigade" monsters. You can only use each effect of "Tri-Brigade Bearblossom the Solid Assault" once per turn.

Unlimited