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Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max. 3), then you can apply one of these effects, depending on the number of those counters on this card.
● 1: Declare 1 card name, and for the rest of the turn, negate the activated effects and effects on the field of cards with that original name.
● 2: Special Summon 1 Level 4 or lower monster from your GY.
● 3: Send this card to the GY, and if you do, Special Summon 1 Link-4 monster from your Extra Deck.
You can only activate 1 "Forge a New Future" per turn.
Target 1 face-up monster on the field; its controller's opponent takes 200 damage for each card in their hand, then negate that monster's effects until the end of this turn. If either player takes effect damage: You can banish this card from the GY; Set 1 Normal Trap from your hand or Deck, and if you Set it from the hand, it can be activated this turn. You can only use 1 of these effects of "Angel of Blue Tears" per turn, and only once that turn.
| Cyberse | DARK | ATK 3000 | LINK -5
3+ Cyberse monsters
Negate monster effect activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attributeof that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can make attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.
Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but its effects are negated, also return it to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" you control; Special Summon up to 4 monsters from your hand, Deck, Extra Deck, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and/or "Fusion Dragon" in their names).
| Continuous
Activate this card by targeting 1 Effect Monster on the field. The first 2 times that target would be destroyed by battle each turn, it is not destroyed. When that target is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player's opponent takes battle or effect damage: They can apply this effect.
● Special Summon 1 Level 4 or lower monster from your hand or Deck, and if you do, you lose 2000 LP.
Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in your GY because it was sent there while it was face-up in the Spell & Trap Zone this turn; You can add 1 "Polymerization" Spell, 1 "Fusion" Spell, or 1 "Fusion Parasite" from your Deck to your hand. You can only use each effect of "Kahyoreigetsu" once per turn.
| Spellcaster | 4 | 8 | ATK 1800 | DEF 400
Once per turn, at the start of that Damage Step, if a monster battles another monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck, also your monster cannot be destroyed by that battle, also halve any battle damage you take from it.
Pendulum Effect: Once per turn, at the start of that Damage Step, if a monster battles another monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck, also your monster cannot be destroyed by that battle, also halve any battle damage you take from it.
Monster Effect:When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, 1 "Supreme King Gate" monster, or 1 "Soul of the Supreme King" from your Deck to your hand. Once per turn, during each Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply this effect.
● Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.
Target 1 Dragon monster you control; double its current ATK (until the end of this turn), then, if your opponent controls a Dragon monster, the targeted monster's effect activations cannot be negated this turn. During your Main Phase: You can banish this card from your GY; Special Summon, in Defense Position, 1 of your Dragon Xyz Monsters that is banished or in the GY. You can only use 1 "Saga of the Dragon Emperor" effect per turn, and only once that turn.
(This card is always treated as a "Barian's" card.)
"Number" monsters with a number between "101" and "107" in their name, as well as "CXyz" monsters and "Number C" monsters you control, cannot be destroyed by your opponent's card effects, and your opponent cannot target them with card effects. Once per turn, if you Special Summon an Xyz Monster with a "Rank-Up-Magic" Spell's effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent's monster to that Xyz Monster as material.
| Warrior | LIGHT | 4 | ATK 0 | DEF 2000
2 Level 4 monsters
If this card is Special Summoned: You can target 1 "Number" Xyz Monster in your GY, except "Number 39: Utopia Rising"; Special Summon it in Defense Position, then you can detach all material from this card and attach them to that monster. If you Xyz Summon (except during the Damage Step): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Number 39: Utopia Rising" once per turn.
Spell Card | Continuous
You can activate 1 of the following effects.
●Target 1 face-up monster you control; Special Summon 1 monster with the same Level from your hand or GY in Defense Position, but negate its effects. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz Monsters.
●Target 1 Xyz Monster you control; add 1 card attached to it to the hand.
You can only use this effect of "Overlay Network" once per turn.
| Dragon | WIND | 8 | ATK 2500 | DEF 2000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summon by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.
(This card is always treated as an "Infernity" card.)
Special Summon 1 of your "Infernity" monsters that is banished, in your hand, or in your GY. If a face-up "Infernity" monster(s) you control is destroyed by battle, or leaves the field by an opponent's card effect, while this card is in your GY: You can Set this card to your field. You can only use each effect of "This Creepy Little Punk" once per turn.
If a Dragon Synchro Monster is on the field: Special Summon up to 2 "Resonator" monsters and/or Level 1 Dragon monsters from your Deck. When a monster effect is activated, if you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn. You can only use each effect of "Time to Stand Up" once per turn.
When this card resolves, if you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.
Add 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 "Evolution End Burst" per turn.
| Warrior | LIGHT | 10 | ATK 2500 | DEF 2100
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters
Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After Damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: You can Special Summon 1 Warrior monster from your hand or Deck.
Spell Card | Field
This card gains these effects based on the Monster Types on the field.
●Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it.
●Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent.
●Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field).
| Dragon | DARK | 7 | ATK 900 | DEF 2000
This card's name becomes "Red-Eyes Black Dragon" while face-up on the field or in the GY. If your opponent Special Summons a monster(s): You can send this card from your hand or field to the GY; Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes Soul". You can only use this effect of "Red-Eyes Soul" once per turn. (Quick Effect): You can target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to its original ATK. You can only use this effect of "Red-Eyes Soul" once per Duel.
| Warrior | 8 | ATK 3000 | DEF 2500
You can Ritual Summon this card with "Chaos Form" or "Super Soldier Ritual". Must be Ritual Summoned. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card that was Ritual Summoned using a Normal Monster destroys an opponent's monster by battle: You can shuffle all cards they control into the Deck.
Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.
If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.
If you control a "Gate Guardian" monster: Target 1 card on the field: destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.
Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK: destroy it.
| Aqua | WATER | 9 | ATK 2550 | DEF 2300
"Suijin" + "Sanga of the Thunder"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change it's ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".
| Spellcaster | LIGHT | 9 | ATK 2450 | DEF 2300
"Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".
| Thunder | LIGHT | 9 | ATK 2500 | DEF 2200
"Sanga of the Thunder" + "Kazejin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".
| Warrior | DARK | 12 | ATK 3750 | DEF 3400
"Sanga of the Thunder" + "Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.
| Zombie | DARK | 5 | ATK 1600 | DEF 1300
You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.
| Machine | DARK | 7 | ATK 2400 | DEF 2400
You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.
You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.
| EARTH | LINK -3
2+ monsters, including a Plant or Insect monster
This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect.
● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.
| EARTH | 4 | ATK 2500 | DEF 300
2 Level 4 monsters
While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.
If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn.
Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.
During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.
| EARTH | 4 | ATK 1300 | DEF 1500
Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.
| EARTH | 4 | ATK 900 | DEF 1900
Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.
| WIND | 8 | ATK 1500 | DEF 2500
Gains 300 ATK for every other Insect monster on the field. You can only use each of the following effects of "Humongous Hive Hegemon - Zexstagger" once per turn. If an Insect monster(s) is Special Summoned: You can Special Summon this card from your hand. During each End Phase: Each player can Special Summon 1 Insect monster from their hand or GY, but its effects are negated.
| Warrior | WIND | 2 | ATK 600 | DEF 600
If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.
Trap Card | Continuous
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.
| Spellcaster | DARK | 8 | ATK 2000 | DEF 2000
Gains 300 ATK for each Continuous Trap on the field and in the GYs. You can only use the following effects of "Pharaonic Advent" once per turn. You can Tribute 1 monster; Special Summon this card from your hand. You can Tribute 1 Fairy, Fiend, or Reptile monster; add 1 Continuous Trap from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn.
| EARTH | 4 | ATK 1400 | DEF 1000
When this card is Normal Summoned: You can Set 1 Continuous Trap from your hand or GY. It can be activated this turn. If this card is sent to the GY: You can activate this effect, face-up Traps you control cannot be destroyed by your opponent's card effects until the end of the next turn.
| WIND | 8 | ATK 2800 | DEF 1900
If you control this Normal Summoned/Set card (Quick Effect): You can target up to 3 Level 4 or lower Insect monsters in your GY; change this card's ATK to 0, and if you do, Special Summon those monsters, but their effects are negated. You can only use this effect of "Queen Butterfly Danaus" once per turn.
| Fiend | DARK | 3 | ATK 1000 | DEF 1200
When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; it gains ATK equal to its original ATK. During the End Phase of the next turn, destroy that monster, and if you do, your opponent takes damage equal to half its original ATK. At the start of your opponent's Battle Phase: You can Tribute this Normal Summoned/Set card; your opponent's monsters cannot attack directly this turn.
If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 "Gold Pride" monsters from your Deck, your opponent randomly picks for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster.
Reveal 1 "Gold Pride" monster in your hand; add "Gold Pride" monster with a different name from your Deck to your hand, then you can apply the following effect.
● Special Summon 1 "Gold Pride" monster from your hand, but lose LP equal to its original ATK.
You can only activate 1 "Gold Pride - The Crowd Goes Wild!" per turn.
| Pyro | DARK | ATK 2300 | LINK -2
2 "Gold Pride" monsters with different Levels
You can target 1 monster your opponent controls; destroy it, then, if your LP are lower than your opponent's, you can destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use this effect of "Gold Pride - Nytro Blaster" once per turn. Once per turn, during the End Phase, if this effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Nytro Head" from your Deck or GY.
| Thunder | LIGHT | 6 | ATK 2000 | DEF 2000
1 Tuner + 1+ non-Tuner monsters
During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; this card gains ATK equal to that target's original ATK, then, if your LP are lower than your opponent's, you can destroy that monster. You can only use the previous effect of "Gold Pride - Star Leon" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Leon" from your Deck or GY.
| Fiend | WATER | 3 | ATK 900 | DEF 1700
If your LP are lower than your opponent's. You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Gold Pride" Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Gold Pride" monster you control that was Special Summoned from the Extra Deck; banish up to 3 "Gold Pride" cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way. You can only use each effect of "Gold Pride - Captain Carrie" once per turn.