11354 Results |

| Dragon | LIGHT
|
8 | ATK 3000 | DEF 2500
1 DARK monster + "Fallen of Albaz"
If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Rubellion the Divineflame Dragon", by shuffling Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards, but for the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.

| Wyrm | DARK
|
8 | ATK 3000 | DEF 2500
"Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster
You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster that lists "Fallen of Albaz" as material from your Extra Deck to the GY; banish 1 monster on the field, but this effect cannot be used again next turn. If this face-up Fusion Summoned card you control leaves the field by your opponent: You can activate this effect; destroy all monsters they control during the End Phase of this turn.

When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return a Fusion Monster(s) that lists "Fallen of Albaz" as material to the Extra Deck (1 you control OR 2 from your GY), and if you do, negate the activation, and if you do that, destroy that card. You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY, except "Branded Condemnation"; add it to your hand. You can only use 1 "Branded Condemnation" effect per turn, and only once that turn.

Banish any number of "Branded" Spells/Traps from your GY; Special Summon that many "Iceblade Tokens" (Dragon/DARK/Level 8/ATK 2500/DEF 2000). You can banish this card from your GY, then target 1 of your banished "Fallen of Albaz" or monsters that specifically lists that card in their text; add it to your hand. You can only use 1 "Branded Blade" effect per turn, and only once that turn.

| Normal
Fusion Summon 1 Fusion Monster that lists "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material, including at least 1 "Fallen of Albaz". You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters. You can only activate 1 "Branded Fusion" once per turn.

The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. If you Fusion Summon a Fusion Monster: You can add 1 "Fallen of Albaz" or 1 monster that lists that card in its text from your Deck to your hand. You can only use this effect of "Paradise Branded" once per turn.

| Spellcaster | LIGHT
|
4 | ATK 1800 | DEF 1500
When a monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if you control a Fusion Monster that lists "Fallen of Albaz" as material, you can destroy the attacking monster. If a monster becomes banished face-up: You can banish this card from your field or GY; Special Summon 1 LIGHT Spellcaster monster whose ATK equals its own DEF from your hand or GY. You can only use this effect of "Unlikely Swordsoul Allies" once per turn.

| Beast | DARK
|
4 | ATK 1700 | DEF 1000
If you have a Fusion Monster that lists "Fallen of Albaz" as material on your field or in your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 of your "Branded" Spells/Traps that is banished or in your Deck or GY to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Springans Kitt" once per turn.

| Winged Beast | DARK
|
4 | ATK 800 | DEF 0
When your opponent activates a monster effect and you control a Fusion Monster that lists "Fallen of Albaz" as material (Quick Effect): You can send this card from your hand or field to the GY; negate that effect. If this card is banished: You can add 1 "Fallen of Albaz" or 1 monster that lists that monster in its text from your Deck to your hand, except "Tri-Brigade Mercourier". You can only use each effect of "Tri-Brigade Mercourier" once per turn.

| Reptile | DARK
|
2 | ATK 0 | DEF 0
This card can be used as a "Ogdoadic Token".
*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.

| Sea Serpent | WATER
|
5 | ATK 1800 | DEF 1500
"Deep Sea Diva" + 1+ non-Tuner monsters
Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to your GY: You can target 1 Level 5 or higher WATER monster in your GY, except "Deep Sea Repetiteur"; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Deep Sea Repetiteur" once per turn.

| Dragon | WIND
|
7 | ATK 2800 | DEF 1000
You can send 1 other WIND Dragon monster or 1 other Level 7 or higher Dragon monster from your hand to the GY; Special Summon this card from your hand. You can send 1 "Armed Dragon" monster from your hand or Deck to the GY, except "Pile Armed Dragon", then target 1 face-up monster you control; that targeted monster gains ATK equal to the Level of the monster sent to the GY x 300, until the end of this turn, also you can only attack with 1 monster this turn. You can only use each effect of "Pile Armed Dragon" once per turn.

| Dragon | WIND
|
4 | ATK 1900 | DEF 1400
When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 5 or lower WIND Dragon monster from your hand or Deck, except "Armed Dragon, the Armored Dragon", but it cannot attack directly this turn.

| Aqua | WATER
| Ice Barrier |
1 | ATK 0 | DEF 0
This card can be used as a "Ice Barrier Token".
*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.

| Normal | lyrilusc
Target 1 "Lyrilusc" monster you control; the ATK of all monsters your opponent currently controls become that monster's current ATK, also their Levels/Ranks become 1. When an opponent's monster declares an attack on your "Lyrilusc" monster: You can banish this card from your GY; your monster's ATK becomes that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Lyrilusc - Phantom Feathers" once per turn.

| Continuous | lyrilusc
You can target 2 Winged Beast Xyz Monsters you control; attach 1 of those monsters to the other as material. (Transfer its materials to that monster.) If you control an Xyz Monster with 3 or more materials: You can draw 1 card. You can only use each effect of "Lyrilusc - Bird Sanctuary" once per turn.

| Normal | lyrilusc
Take 1 "Lyrilusc" monster from your Deck, and either add it to your hand or send it to the GY, then you can Special Summon 1 "Lyrilusc" monster with a different name from your hand. You can only activate 1 "Lyrilusc - Bird Call" per turn.

| Winged Beast | WIND
| lyrilusc |
1 | ATK 0 | DEF 0
2+ Level 1 monsters
Gains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if another monster you control battles: You can detach any number of materials from this card; that monster you control gains 300 ATK for each material detached, until the end of this turn.

| Winged Beast | WIND
| lyrilusc |
1 | ATK 0 | DEF 0
2+ Level 1 monsters
Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.

| Winged Beast | WIND
| lyrilusc |
1 | ATK 200 | DEF 0
If this card is Special Summoned: You can add 1 "Lyrilusc" Spell/Trap from your Deck to your hand. If this card is in your GY: You can target 1 "Lyrilusc" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Lyrilusc - Celestine Wagtail" once per turn.

| Winged Beast | WIND
| lyrilusc |
1 | ATK 0 | DEF 200
If this card is in your hand: You can target 1 "Lyrilusc" monster in your GY; Special Summon both this card and that monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lyrilusc - Beryl Canary" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect.
● This card gains 200 ATK, also its control cannot switch.

| Continuous
If another card(s) you control is destroyed by battle or card effect: You can add 1 "Liberty at Last!" from your Deck or GY to your hand. At the start of the Damage Step, if a Synchro Monster battles a monster: You can destroy your opponent's battling monster. If this card in the Spell & Trap Zone would be destroyed by a card effect, you can destroy 1 monster you control instead. You can only use each effect of "Pennant of Revolution" once per turn.

| Continuous | synchron
You can activate 1 of the following effects;
● Send 1 "Synchron" monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand.
● Target 1 other card you control; destroy it, and if you do, Special Summon 1 "Synchron" monster with a different original name from your hand or GY.
You can only use this effect of "Synchro Dilemma" once per turn.

| Equip | fleur
Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to 1 Synchro Monster you control. You can only use this effect of "Fleuret de Fleur" once per turn. You can only activate 1 "Fleuret de Fleur" per turn.

| Warrior | WIND
| fleur |
10 | ATK 3000 | DEF 2400
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

| Machine | DARK
| fleur |
2 | ATK 200 | DEF 400
This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.

| Beast | WIND
|
6 | ATK 2400 | DEF 1800
If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn.

| Spellcaster | DARK
| fleur |
8 | ATK 2900 | DEF 0
You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.

| Normal | Roid
Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher "Speedroid" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of "Speedroid Dupligate" once per Duel.

| Roid
Discard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 "Speedroid" monsters whose total Levels equal the result, but negate their effects. If you do not Special Summon, you lose LP equal to the result x 500. You can only activate 1 "Speedroid Wheel" per turn.

| Machine | WIND
| Roid |
11 | ATK 3500 | DEF 2000
1 WIND Tuner + 1 non-Tuner WIND Synchro Monster
Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.

| Dragon | WIND
|
10 | ATK 3000 | DEF 2500
1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster
Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.

| Machine | WIND
| Roid |
3 | ATK 500 | DEF 1000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate 1 of these effects;
● Add 1 "Speedroid" Spell/Trap from your Deck to your hand.
● If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them.
You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn.

| Machine | WIND
| Roid |
3 | ATK 800 | DEF 800
When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Ultra Hound" once per turn.

| Machine | WIND
| Roid |
4 | ATK 1000 | DEF 1000
If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.

| Normal | numeron
If you control a "Numerounius" monster: Destroy as many Spells/Traps your opponent controls as possible (min. 1), and if you do, inflict 1000 damage to your opponent.

| Normal | Chaos
If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.

| Fiend | LIGHT
|
13 | ATK ? | DEF ?
5 Level 13 monsters
If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned.
● Monsters your opponent controls must attack this card, if able.
● At the end of your opponent's turn, if this card did not battle, you win the Duel.
When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK.

| Fiend | LIGHT
|
12 | ATK ? | DEF ?
5 Level 12 monsters
Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy all other monsters on the field, then you can Special Summon 1 monster from your opponent's GY in Defense Position. If this card in your Monster Zone is destroyed by your opponent's card effect while it has material, and is sent to your GY: You can Special Summon 1 "Number iC1000: Numerounius Numerounia" from your Extra Deck, and if you do, attach this card to it as material.

Spell Card | Normal | cyber
(This card is always treated as a "Cyberdark" card.)
Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.

| Machine | DARK
| cyber |
12 | ATK 5000 | DEF 3800
"Cyberdark Dragon" + "Cyber End Dragon"
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.

| Continuous | cyber
Once per turn: You can activate 1 of these effects;
● Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK.
● Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls.
You can only use each effect of "Cyberdark Invasion" once per turn.

| Fiend | LIGHT
| ATK 3300 | LINK -4
2+ monsters, including an "Evil★Twin" monster
(Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY, and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.

| Continuous | cyber
When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a name different from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.

| cyber
Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.

| Field | Danger!
When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters. You can only use this effect of "Danger! Disturbance! Disorder!" once per turn.

| Cyberse | FIRE
| cyber |
4 | ATK 1500 | DEF 1000
Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn.

| Normal | beetrooper
Tribute 1 non-Token Insect monster; Special Summon up to 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000) for every 1000 original ATK of that Tributed monster. You can only activate "Beetrooper Squad" once per turn.

| Normal | beetrooper
Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn.

| Normal | beetrooper
Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 "Beetrooper Descent" per turn.