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If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 appropriate Equip Spell from your Deck. If an Equip Spell(s) is sent to your GY while this card is in your GY: You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.

Special Summon 1 "Mikanko" monster from your hand or Deck (but banish it when it leaves the field), then you can equip it with 1 appropriate Equip Spell from your hand or GY. You can only activate 1 "Mikanko Promise" per turn.

This card can be used to Ritual Summon any "Mikanko" Ritual Monster. Ritual Summon 1 "Mikanko" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then you can destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to them for each card destroyed by this effect. You can only activate 1 "Mikanko Kagura" name per turn.

Can be equipped to a monster your opponent controls. You can only control 1 "Mikanko Reflection Rondo". Take control of the equipped monster while you control a "Mikanko" monster. The equipped monster cannot activate its effects while you control it. When this card leaves the field, send the equipped monster to the GY. You can only activate 1 "Mikanko Reflection Rondo" per turn.

The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck with a different original name than the equipped monster, and if you do, equip this card to it, then return the monster this card was equipped to to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field: You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.

Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but its effects are negated. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.

While you control a monster(s) equipped with an Equip Card, your opponent's monsters must attack them, if able. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. If your "Mikanko" monster attacks, at the end of the Damage Step: You can send 1 Equip Card you control to the GY; that monster can make another attack in a row on a monster.

| Fairy | LIGHT
|
6 | ATK 0 | DEF 0
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to an appropriate monster on the field.

| Spellcaster | WATER
|
3 | ATK 0 | DEF 0
If this card is not equipped with any Equip Card, you take no battle damage from battles involving it. If it is, it cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving it instead. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.

| Warrior | FIRE
|
3 | ATK 0 | DEF 0
If this card is not equipped with any Equip Card, you take no battle damage from battles involving it. If it is, it cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving it instead. If this card becomes equipped with an Equip Card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

Target 1 "Purrely" Xyz Monster you control; Special Summon 1 "Purrely" Xyz Monster with a different Rank from your Extra Deck, by using it as material, but return the Summoned monster to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card, then target up to 3 "Purrely" monsters in your GY; shuffle them into the Deck. You can only activate 1 "Purrelyeap!?" per turn.

Make 1 monster on the field unable to be destroyed by battle (until the end of the next turn), then you can discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains this effect.
● Gains 300 ATK/DEF for each material attached to this card.

Each player gains 1000 LP, then you can discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains this effect.
● Once per turn: You can send 1 other card you control to the GY, then target 1 card your opponent controls; attach it to this card as material.

Apply this effect to 1 card on the field (until the end of the next turn), then you can discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. Once applied, the next time that card would be destroyed by card effect, it is not destroyed. A "Purrely" Xyz Monster that has this card as material gains this effect.
● This card can attack monsters a number of times each Battle Phase, up to the number of "Purrely Happy Memory" attached to it +1.

You can pay 500 LP; reveal 3 "Purrely" cards from your Deck, except "My Friend Purrely", and if you do, your opponent randomly picks 1 for you to add to your hand, also shuffle the rest back into the Deck. If a face-up "Purery" Xyz Monster you control leaves the field by your opponent (even during the Damage Step): You can add up to 3 "Purrely" Quick-Play Spells with different names from your GY to your hand. You can only use each effect of "My Friend Purrely" once per turn.

Your opponent cannot target "Purrely" monsters you control with card effects the turn they were Special Summoned. Once per turn, if a face-up "Purrely" Xyz Monster you control leaves the field by your opponent: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. During each End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to it as material.

| Fairy | DARK
|
7 | ATK 1100 | DEF 2800
2 Level 7 monsters
You can also Xyz Summon this card by using 1 Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) This card with 5 or more materials is unaffected by your opponent's activated effects. You can detach 2 materials from this card, then target 1 card your opponent controls or in their GY; place it on the bottom of the Deck. This is a Quick Effect if this card has a Level 1 "Purrely" monster as material.

| Fairy | LIGHT
|
7 | ATK 2500 | DEF 1100
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) During your Main Phase: You can detach 1 Xyz Material from this card, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation if this card has a Level 1 "Purrely" monster as material. When an attack is declared involving this card tha has 5 or more materials: Inflict 1500 damage to your opponent.

| Fairy | EARTH
|
2 | ATK 200 | DEF 2100
2 Level 2 monsters
Once per turn: You can target up to 2 Spells/Traps in the GYs; attach them to this card as material. This is a Quick Effect if this card has "Purrely Delicious Memory" as material. Thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase.

| Fairy | WATER
|
2 | ATK 1600 | DEF 1100
2 Level 2 monsters
Once per turn: You can target 1 Effect Monster your opponent controls; its effects are negated until the end of the turn. This is a Quick Effect if this card has "Purrely Pretty Memory" as material. Thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can change 1 opponent's monster's battle position.

| Fairy | LIGHT
|
2 | ATK 2000 | DEF 100
2 Level 2 monsters
If this card battles, at the end of the Damage Step: You can add 1 "Purrely" card from your Deck to your hand, also, if this card has "Purrely Happy Memory" as material, you can make the ATK of 1 face-up monster on the field become halved. Thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can return 1 Spell/Trap your opponent controls to the hand.

| LIGHT
|
1 | ATK 100 | DEF 100
If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, you can add 1 excavated "Purrely" Spell/Trap to your hand, also place the rest on the bottom of the Deck in any order. Once per turn: You can reveal 1 "Purrely" Quick-Play Spell in your hand, and if you do, Special Summon 1 Xyz Monster that mentions it from your Extra Deck, using this face-up card you control as material (this is treated as an Xyz Summon), and if you do, attach the revealed card to it as additonal material.

| Normal
(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, and if you control "Rescue-ACE Hydrant", this turn, your opponent cannot activate the effects of the destroyed monster as well as monsters with the same original name.

| Normal
(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; it cannot attack, its effects are negated, also, if you control "Rescue-ACE Hydrant", it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. These effects last until the end of this turn.

(This card is always treated as a "Rescue-ACE" card.)
Add 1 "Rescue-ACE" monster from your GY to your hand, or, if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.

(This card is always treated as a "Rescue-ACE" card.)
Target 1 "Rescue-ACE" monster in your GY, or, if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.

"Rescue-ACE" monsters you control gain 500 ATK/DEF while your opponent controls a monster. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.

| Machine | FIRE
|
9 | ATK 3000 | DEF 3000
You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells/Normal Traps with different names directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can use each effect of "Rescue-ACE Turbulence" once per turn.

| Machine | FIRE
|
7 | ATK 2500 | DEF 2500
If a "Rescue-ACE" monster(s) other than "Rescue-ACE Fire Engine" is Normal or Special Summoned to your field: You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field: You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can use each effect of "Rescue-ACE Fire Engine" once per turn.

| Machine | FIRE
|
6 | ATK 2200 | DEF 2200
If a "Rescue-ACE" monster(s) other than "Rescue-ACE Fire Attacker" is Normal or Special Summoned to your field: You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing: You can draw 2 cards, then send 1 card from your hand to the GY. You can use each effect of "Rescue-ACE Fire Attacker" once per turn.

| Machine | FIRE
|
1 | ATK 0 | DEF 0
Your opponent cannot target this card for attacks or with card effects while you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant". You can use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate 1 Quick-Play Spell or Trap the turn it is Set by your "Rescue-ACE" card's effect. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".

| Warrior | FIRE
|
4 | ATK 1800 | DEF 1800
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Trap from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or field, then target 1 "Rescue-ACE" monster in your GY, except "Rescue-ACE Monitor"; Special Summon it. You can only use each effect of "Rescue-ACE Monitor" once per turn.

| Machine | FIRE
|
4 | ATK 1700 | DEF 1700
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to the hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can use each effect of "Rescue-ACE Air Lifter" once per turn.

| Warrior | FIRE
|
3 | ATK 1500 | DEF 1500
During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.

During the Main Phase: Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field and/or GY. If Summoning a "Dark World" Fusion Monster this way, you can also discard monsters from your hand as material. During your Main Phase, if this card is in your GY: You can add it to your hand, then discard 1 "Dark World" monster. You can only use each effect of "Dark World Accession" once per turn.

| Fiend | DARK
|
10 | ATK 3200 | DEF 2300
"Grapha, Dragon Lord of Dark World" + 1 DARK monster
When your opponent activates a Normal Spell/Trap Card, or monster effect (Quick Effect): You can make that effect become "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card leaves the field by your opponent: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player discards 1 card.

When a monster(s) would be Normal or Special Summoned: Negate the Summon, and if you do, destroy that monster(s), then discard 1 Fiend monster. If a "Dark World" monster(s) you control would be destroyed by battle or an opponent's card efect, you can banish this card from your GY instead. You can only use each effect of "Dark World Punishment" once per turn.

During your Main Phase: You can discard 1 "Dark World" monster, and if you do, all "Dark World" monsters you currently control gain ATK equal to the discarded monster's Level x 100 until the end of this turn. If your monster(s) whose original Type is Fiend is discarded by the effect of a "Dark World" card or an opponent's card (even during the Damage Step): You can discard 1 card, then draw 2 cards. You can only use each effect of "Dark World Archives" once per turn.

Target up to 3 cards in any GY(s); banish them, then discard 1 Fiend monster. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Fiend monsters; add it to your hand. You can only activate 1 "Dark World Puppetry" per turn.

| Fiend | DARK
|
1 | ATK 300 | DEF 100
If this card is discarded to the GY by a card effect: You can target 1 "Dark World" monster in your GY, except "Parl, Hermit of Dark World"; Special Summon it to either field, then, if this card was discarded by an opponent's card effect, you can Special Summon 1 of your Fiend monsters that is banished, in your hand, or in your GY to either field. You can only use the effect of "Parl, Hermit of Dark World" once per turn.

| Fiend | DARK
|
4 | ATK 1000 | DEF 1800
You can discard this card to the GY; add 1 "The Gates of Dark World" from your Deck to your hand. If this card becomes banished and you control a "Dark World" card: You can Special Summon this card. You can only Special Summon "Genta, Gateman of Dark World(s)" once per turn.

| Fiend | DARK
|
8 | ATK 3000 | DEF 1800
You can Special Summon this card (from your GY) by returning 1 Level 7 or lower "Dark World" monster you control to the hand. If this card is discarded by card effect and sent to the GY: You can add 1 Level 5 or higher "Dark World" monster from your Deck to your hand, except "Reign-Beaux, Overking of Dark World", then, if it was discarded by your opponent, you can Special Summon 1 Level 4 or lower "Dark World" monster from your Deck or GY to either field.

| Normal | g-golem
(This card is always treated as a "G Golem" card.)
Target 2 of your EARTH monsters with the same name that are banished and/or in your GY; Special Summon both in Defense Position, but change their ATK/DEF to 0, their effects are negated, also destroy them during the End Phase. If a "G Golem" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Gravity Balance" once per turn.

| Cyberse | EARTH
| g-golem | ATK 3200 | LINK -4
2+ EARTH monsters
Your opponent's monsters must attack this card, if able. Once per battle, if this card battles an opponent's monster, during damage calculation: You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent's monster loses 200 ATK, also its effects are negated. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "G Golem Dignified Trilithon" once per turn.

| Cyberse | EARTH
| cyber | ATK 2800 | LINK -3
2+ EARTH monsters
Your co-linked monsters are unaffected by monster effects activated on your opponent's field. Your opponent's monsters must attack this card, if able. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.

| Cyberse | EARTH
| g-golem | ATK 1500 | LINK -2
2 EARTH monsters
If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; either add it to your hand or Special Summon it, but if you Special Summon it, its effects are negated, also banish it when it leaves the field. You can only use the effect of "G Golem Stubborn Menhir" once per turn.

| Cyberse | WATER
| cyber | ATK 0 | LINK -2
2 Cyberse monsters
You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points, and if you do, place 1 G Golem Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. An EARTH monster co-linked to this card gains 600 ATK for each G Golem Counter on this card, it can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage.

| Cyberse | EARTH
| cyber |
2 | ATK 300 | DEF 1000
If this card is Normal or Special Summoned: You can take 1 "G Golem Pebble Dog" from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this card is sent from the hand to the GY: You can add 1 "G Golem" card from your Deck to your hand. You can only use each effect of "G Golem Pebble Dog" once per turn.