Trap Card
Spell Card
Token
Skill Card
Monster
LIGHT LIGHT
DARK DARK
EARTH EARTH
WATER WATER
WIND WIND
FIRE FIRE
DIVINE DIVINE
Xyz
Pendulum
Effect
Tuner
Synchro
Fusion
Token
Toon
Normal
Link
Skill
Field Spell Card
Continuous Trap Card
Continuous Spell Card
Fiend
Zombie
Rock
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Winged Beast
Spellcaster
Beast
Fairy
Fish
Beast-Warrior
Thunder
Machine
Sea Serpent
Aqua
Plant
Dragon
Reptile
Pyro
Psychic
Spirit
Insect
Dinosaur
Wyrm
Union
Ritual
Flip
Gemini
Cyberse
Divine-Beast
Bonz
Keith
Rex
Weevil
Kaiba
Joey
Mako
Ishizu
Pegasus
Mai
Yami Yugi
Christine
Emma
David
Andrew
espa-roba
Beast-Warrior
odion
yami-bakura
Creator God
Divine-Beast
yami-marik
xxx
xxx
xxx



11520 Results
Changshi the Spiridao
Changshi the Spiridao

| Zombie | DARK DARK | Level Star 6 | ATK 2000 | DEF 0


During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card becomes banished: You can banish 1 Zombie monster from your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use these effects of "Changshi the Taoist" once per turn.

Unlimited

Yakusa, Lord of the Eight Thunders
Yakusa, Lord of the Eight Thunders

| Wyrm | LIGHT LIGHT | Level Star 8 | ATK 2000 | DEF 2000


You can Special Summon this card (from your hand) by banishing 1 Level/Rank 8 monster from your GY. You can target 1 Level/Rank 8 Ritual, Fusion, Synchro, or Xyz Monster in your GY; shuffle it into the Deck, then apply this effect based on what type of monster it was.
● Ritual or Fusion: Draw 1 card.
● Synchro or Xyz: This card gains 1000 ATK.
You can only use this effect of "Yakusa, Lord of the Eight Thunders" once per turn.

Unlimited

Crow Tengu
Crow Tengu

| Zombie | EARTH EARTH | Level Star 4 | ATK 1400 | DEF 1200


If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can target 1 Attack Position monster your opponent controls; destroy it. You can only use this effect of "Crow Tengu" once per turn.

Unlimited

Chow Sai the Ghost Stopper
Chow Sai the Ghost Stopper

| Spellcaster | DARK DARK | Level Star 4 | ATK 1900 | DEF 800


Neither player can activate Spell/Trap effects from the GY. If this card is sent from the field to the GY: You can target 1 Spell/Trap in your opponent’s GY; banish it.

Unlimited

Motor Frenzy
Motor Frenzy

| Machine | DARK DARK | Level Star 6 | ATK 2100 | DEF 1200


If this card or another Machine monster(s) is Normal or Special Summoned to your field: You can make the Summoned monster(s) gain ATK equal to half its original DEF, also its battle position cannot be changed. These effects last until the end of the opponent's turn. If this Tribute Summoned card is sent to the GY: You can Special Summon 2 "Engine Tokens" (Machine/DARK/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of "Motor Violence" once per turn.

Unlimited

Libromancer Prevented
Libromancer Prevented


If you control a "Libromancer" monster: You can target 1 face-up monster your opponent controls; this turn, that face-up monster cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Libromancer Prevented" once per turn. Once per turn, during the End Phase, if you control no "Libromancer" Ritual Monsters: Send this card to the GY.

Unlimited

Libromancer Displaced
Libromancer Displaced


Target 1 "Libromancer" monster you control and 1 monster your opponent controls; return your monster to the hand, and if you do, take control of that opponent's monster. If your "Libromancer" monster you targeted was not a Ritual Monster, the monster you took control of returns to the hand during the End Phase. You can only activate 1 "Libromancer Displaced" per turn.

Unlimited

Libromancer Bonded
Libromancer Bonded


This card can be used to Ritual Summon any "Libromancer" Ritual Monster. You must also Tribute monsters from your hand or field whose Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon "Libromancer Fireburst" with this effect, using "Libromancer Firestarter" on the field, it cannot be destroyed, or banished, by card effects.

Unlimited

Libromancer Realized
Libromancer Realized


You can reveal 1 "Libromancer" Ritual Monster in your hand; Special Summon 1 "Fire Token" (Cyberse/FIRE/ATK 0/DEF 0) with the same Level as the revealed monster. While you control that Token, you cannot Special Summon monsters, except "Libromancer" monsters. You can only use this effect of "Libromancer Realized" once per turn.

Unlimited

Libromancer Fireburst
Libromancer Fireburst

| Cyberse | FIRE FIRE | Level Star 7 | ATK 2800 | DEF 2800


You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, it cannot be destroyed by battle, also any battle damage it inflicts to your opponent is doubled. This card can make up to 2 attacks on monsters during each Battle Phase. When a monster declares an attack: You can banish 1 "Libromancer" Ritual Monster from your GY; this card gains 200 ATK.

Unlimited

Libromancer Mystigirl
Libromancer Mystigirl

| Fairy | LIGHT LIGHT | Level Star 4 | ATK 1400 | DEF 2100


You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, your opponent cannot target Ritual Monsters you control with monster effects. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. You can only use this effect of "Libromancer Mystigirl" once per turn.

Unlimited

Backup Team
Backup Team


Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.

Unlimited

Omega Judgment
Omega Judgment


Target 1 face-up Monster Card in your Spell & Trap Zone and 2 cards your opponent controls; destroy them.

Unlimited

Patissciel Couverture
Patissciel Couverture

| Fairy | DARK DARK | Level Star 5 | pendulum1 | ATK 1700 | DEF 700


If you have no card in your other Pendulum Zone: You can place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use this effect of "Patissciel Couverture" once per turn.


Pendulum Effect: If you have no card in your other Pendulum Zone: You can place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use this effect of "Patissciel Couverture" once per turn.
Monster Effect:2 Pendulum Monsters
If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Unlimited

Navy Dragon Mech
Navy Dragon Mech

| Machine | WATER WATER | Level Star 9 | ATK 2700 | DEF 1800


1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Tuners in your GY; negate their effects until the end of this turn. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 Tuner in your GY; add it to your hand.

Unlimited

Colonel on C-String
Colonel on C-String

| Warrior | LIGHT LIGHT | Level Star 4 | ATK 1400 | DEF 1600


When this card is Normal Summoned: You can Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position.

Unlimited

Vivid Tail
Vivid Tail

| Normal


Target 1 card you control; return it to the hand.) If this card is in your GY: You can target 1 face-up card you control; Set this card on your field (but banish it if it leaves the field), and if you do, return that face-up card to the hand. You cannot activate cards or the effects of cards with the name of the card returned to the hand for the rest of this turn. You can only use 1 "Vivid Tail" effect per turn, and only once that turn.

Unlimited

XX-clusion
XX-clusion


When your opponent activates a monster effect from the hand: Negate that activation, then, if your opponent has any cards in their hand, your opponent discards 1 card of their choice.

Unlimited

Ichiroku's Ledger Book
Ichiroku's Ledger Book


Target up to 2 monsters your opponent controls; banish them until the End Phase, then, your opponent gains 1000 LP for each card banished by this effect.

Unlimited

Dinomorphia Frenzy
Dinomorphia Frenzy

| Normal


During your opponent's Main Phase: Pay half of your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck using 1 monster from your Deck and 1 monster from your Extra deck. When your opponent activates a card or effect while your LP are 2000 or less: You can banish this card from your GY; you take no damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.

Unlimited

Haunted Zombies
Haunted Zombies


Banish 1 Zombie monster that has a Level from either GY, and if you do, Special Summon 2 "Haunted Tokens" (Zombie/DARK/ATK 0/DEF 0) with the same Level as that monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card to your field, but banish it when it leaves the field. You can only use 1 "Haunted Zombies" effect per turn, and only once that turn.

Unlimited

Scareclaw Alternative
Scareclaw Alternative

| Normal


Tribute 3 "Scareclaw" monsters; your opponent can only Special Summon monsters in Defense Position for the rest of this turn. During your turn: You can banish this card from your GY; inflict 100 damage to your opponent for each Defense Position monster on the field. You can only use this effect of "Scareclaw Alternative" once per turn.

Unlimited

Scareclaw Sclash
Scareclaw Sclash

| Continuous


Once per turn: You can target 1 "Scareclaw" monster or 1 "Visas Starfrost" you control; this turn, it can attack while in face-up Defense Position. If it does, apply whichever is higher between its ATK and DEF for damage calculation. When your opponent activates a card or effect while you control a "Scareclaw" monster in the Extra Monster Zone: You can send this face-up card from your Spell & Trap Zone to the GY; negate that effect. You can only use this effect of "Scareclaw Sclash" once per turn.

Unlimited

Dogmatikaturgy
Dogmatikaturgy

| Normal


Ritual Summon 1 "Dogmatika" Ritual Monster from your hand or Deck, by Tributing "Dogmatika" monsters and/or Ritual, Fusion, or Synchro Monsters from your field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. You can banish this card from your GY, then target 2 "Dogmatika" monsters with different Levels in your GY; add 1 of them to your hand, and place the other on the bottom of the Deck. You can only use these effects of "Dogmatikaturgy" per turn, and only once that turn.

Unlimited

Branded Banishment
Branded Banishment


Target 1 "Despia" monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then, you can apply this effect.
● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing monsters from either field as materials.
You can only activate 1 "Branded Banishment" per turn.

Unlimited

Therion Stand Up!
Therion Stand Up!


Target 1 "Therion" monster in your GY; Special Summon it, then you can equip 1 "Therion" monster from your hand or GY to it. During the Main Phase: You can banish this card from your GY, then target 2 "Therion" monsters (1 on your field and 1 in your GY); equip that monster from your GY to the other monster you control. You can only use 1 "Therion Stand Up!" effect per turn, and only once that turn.

Unlimited

Therion Cross
Therion Cross


When your opponent activates a monster effect while you control a "Therion" monster: Activate 1 of these effects, OR, if you have "Endless Engine Argyro System" in your GY, you can activate both, in sequence;
● Negate that effect.
● Banish that monster.
You can only activate 1 "Therion Cross" per turn.

Unlimited

Pendulum Scale
Pendulum Scale

Trap Card | Normal


If you have 2 cards in your Pendulum Zones: Apply the following effect, based on the difference in the Pendulum Scales.
●0: Destroy 2 Spells/Traps on the field.
●1, 2, or 3: Add 1 Level 2, 3, or 4 Pendulum Monster from your Deck to your hand.
●4, 5, or 6: Add 1 Level 5, 6, or 7 Pendulum Monster from your Deck to your hand.
●7+: Return up to 2 cards from your Pendulum Zone(s) to the hand, then you can Special Summon 1 Pendulum Monster from your hand.
You can only activate 1 "Pendulum Scale" per turn.

Unlimited

Surprise Chain
Surprise Chain


Activate as Chain Link 2 or higher: Apply the following effects in order depending on the Chain Link number of this card. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.
● 2+: Excavate a number of cards from the top of your Deck equal to this card's Chain Link Number, and place them on top of your Deck in any order.
● 3+: Send the top card of your Deck to the GY.
● 4+: Draw 1 card.
You can only activate 1 "Surprise Chain" per turn.

Unlimited

Parasomnia Pillow
Parasomnia Pillow


During the End Phase: You can activate this effect; destroy the equipped monster. If this card is sent to the GY as a result of the equipped monster being destroyed: You can Special Summon 1 "Parasomnia Token" (Level 1/ATK?/DEF 0) with the same original Type, Attribute and ATK as the monster that this card was equipped to, then equip this card to that Token. You can only use each effect of "Parasomnia Pillow" once per turn.

Unlimited

Materiactor Annulus
Materiactor Annulus

| Normal


Detach 1 Xyz Material from a card you control, then, if that detached materials was sent to your GY, you can Set it to your field. You can only activate 1 "Materiactor Annulus" per turn.

Unlimited

War Rock Medium
War Rock Medium

| Continuous


While your opponent controls a Special Summoned monster and you control a Level 7 or higher "War Rock" monster, neither player can activate the effects of monsters on the field during Main Phase 1. During your Main Phase: You can activate this effect; You cannot Special Summon monsters for the rest of this turn, except Warrior monsters, also Set 1 "War Rock" Spell/Trap Card from your Deck directly to your field, except "War Rock Medium". You can only use this effect of "War Rock Medium" once per turn.

Unlimited

Ancient Warriors Saga - Deception and Betrayal
Ancient Warriors Saga - Deception and Betrayal

| Continuous


During your Main Phase: You can Special Summon 1 "Ancient Warriors" monster from your hand, and if you do, you take damage equal to its Level x 100. You can send this face-up card from your Spell & Trap Zone to the GY, then target 1 "Ancient Warriors" monster on the field; change its Attribute, then, if you activated this effect by targeting a monster your opponent controls, you can take control of it. You can only use each effect of "Ancient Warriors Saga - Defying the Warlord's Demise" once per turn.

Unlimited

The Weather Forecast
The Weather Forecast

| Field


When this card resolves, you can place 1 "The Weather" Spell/Trap directly from your Deck to your Spell & Trap Zone face-up. You can only use each of the following effects of "The Weather Forecast" once per turn. You can also treat face-up "The Weather" cards in your Spell & Trap Zones as "The Weather" monsters and use them for the Link Summon of a "The Weather" Link Monster. During your Main Phase, you can; immediately after this effect resolves, Normal Summon 1 "The Weather" monster. You can only activate 1 "The Weather Forecast" per turn.

Unlimited

Generalprobe
Generalprobe


Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. You can only use each of the following effects of "Generalprobe" once per turn. You can remove 3 Symphonic Counters from your field; add 1 "Symphonic Warrior" monster from your Deck to your hand. If you Normal or Special Summon a "Symphonic Warrior" monster(s): You can add 1 "Symph Amplifire" from your Deck to your hand.

Unlimited

Heroic Envoy
Heroic Envoy

| Normal


Add 1 "Heroic" monster from your Deck to your hand.) If you have 500 LP or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.

Unlimited

Zombie Reborn
Zombie Reborn

| Normal


Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card to your field, but banish it when it leaves the field. You can only use 1 "Zombie Reborn" effect per turn, and only once that turn.

Unlimited

Scareclaw Arrival
Scareclaw Arrival


Target 1 "Scareclaw" monster or 1 "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.

Unlimited

Primitive Planet Reichphobia
Primitive Planet Reichphobia


When this card is activated: You can add 1 "Scareclaw" monster or 1 "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If there are 3 or more Defense Position monsters on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn.

Unlimited

Branded Loss
Branded Loss


Target 1 Fusion Monster you control and 1 monster Special Summoned from the Extra Deck your opponent controls; return them to the Deck. During the End Phase of this turn, each player can Special Summon 1 Fusion Monster from their Extra Deck that lists "Fallen of Albaz" as a material. You can only activate 1 "Branded Loss" name per turn.

Unlimited

Icejade Curse
Icejade Curse

| Continuous


While there are an "Icejade" monster and "Icejade Cenote Enion Cradle" on the field, your opponent cannot activate the effects of monsters they control the turn they were Summoned. When a monster(s) is destroyed by a battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. You can only use this effect of "Icejade Curse" once per turn.

Unlimited

Therion Charge
Therion Charge


Send 1 "Therion" card or 1 "Endless Engine Argyro System" from your hand or face-up Spell & Trap Zone to the GY; draw 2 cards. You can only activate 1 "Therion Charge" per turn.

Unlimited

Endless Engine Argyro System
Endless Engine Argyro System


Send 1 "Therion" card from your Deck to the GY. If this card is in your GY: You can target 1 "Therion" card in your GY; add this card or that card to your hand, and if you do, place the other on the bottom of the Deck. You can only use 1 of these effects of "Endless Engine Argyro System" per turn, and only once that turn.

Unlimited

Therion Discolosseum
Therion Discolosseum


When this card resolves, you can add 1 "Therion" monster from your Deck to your hand. Once per turn, if a monster(s) you control would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Once per turn, when a monster(s) is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can only activate 1 "Therion Discolosseum" per turn.

Unlimited

Extra Pendulum
Extra Pendulum

| Normal


During your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your Extra Deck in addition to your Pendulum Summon. (You can only gain this effect once per turn.)

Unlimited

Sylvan Dancepione
Sylvan Dancepione

| Plant | WIND WIND | LINK -2


2 Plant monsters
If this card is Link Summoned: You can excavate up to 3 cards from the top of your Deck, you can Special Summon up to 2 excavated Plant monsters (but they cannot be used as Link Material), also send the rest to the GY. You can target 1 Plant monster in your GY that has a Level; the Levels of all face-up monsters this card points to become that monster's until the end of this turn. You can only use each effect of "Sylvan Dancepione" once per turn.

Unlimited

The Weather Painter Moonbow
The Weather Painter Moonbow

| Fairy | DARK DARK | ATK 2400 | LINK -3


3 "The Weather" monsters
If this card is Link Summoned: You can Special Summon 1 of your banished "The Weather" monsters. "The Weather" Effect Monsters this card points to gain the following the effect.
• (Quick Effect): You can banish this card, then target 1 monster your opponent controls; banish it until the Standby Phase of the next turn.
If this Link Summoned card is destroyed: You can Special Summon 1 "The Weather Painter Rainbow" from your Extra Deck.

Unlimited

Scareclaw Tri-Heart
Scareclaw Tri-Heart

| DARK DARK | LINK -3


3 Effect Monsters
Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by activated effects from any Defense Position monster. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters, also Special Summon the targeted monster, and if you do, add 1 "Scareclaw" monster from your Deck to your hand.

Unlimited

Beyond the Pendulum
Beyond the Pendulum

| Spellcaster | DARK DARK | ATK 1200 | LINK -2


2 Effect Monsters, including a Pendulum Monster
If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.

Unlimited

Musical Sumo Dice Games
Musical Sumo Dice Games

| Machine | FIRE FIRE | Level Star 6 | ATK 600 | DEF 3000


2 Level 6 monsters
At the start of your opponent's Battle Phase: Activate this effect. Roll a six-sided die. Assign the next 6 Main Monster Zones on either field from the perspective of this card that is in a Main Monster Zone, a number from 1 to 6 clockwise, and move this card into the Zone assigned the number of the die-roll result. If there is a monster in a Zone this card is about to move into, attach it to this card as material. (If it is an Xyz Monster, transfer its materials to this card as well.) If this card has more than 6 Xyz Materials attached this way, the controller of this card wins the Duel. If this card cannot move into a Zone, or if there is a monster in a Zone it is about to move into and it cannot attach that monster as material, send this card to the GY.

Unlimited



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