Trap Card
Spell Card
Token
Skill Card
Monster
LIGHT LIGHT
DARK DARK
EARTH EARTH
WATER WATER
WIND WIND
FIRE FIRE
DIVINE DIVINE
Xyz
Pendulum
Effect
Tuner
Synchro
Fusion
Token
Toon
Normal
Link
Skill
Field Spell Card
Continuous Trap Card
Continuous Spell Card
Fiend
Zombie
Rock
Warrior
Winged Beast
Spellcaster
Beast
Fairy
Fish
Beast-Warrior
Thunder
Machine
Sea Serpent
Aqua
Plant
Dragon
Reptile
Pyro
Psychic
Spirit
Insect
Dinosaur
Wyrm
Union
Ritual
Flip
Gemini
Cyberse
Divine-Beast
Bonz
Keith
Rex
Weevil
Kaiba
Joey
Mako
Ishizu
Pegasus
Mai
Yami Yugi
Christine
Emma
David
Andrew
espa-roba
Beast-Warrior
odion
yami-bakura
Creator God
Divine-Beast
yami-marik
xxx
xxx
xxx



11673 Results
The True Sun God
The True Sun God


When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra" cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.

Unlimited

The Breaking Ruin God
The Breaking Ruin God


The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Obelisk the Tormentor" from your hand or GY, and if you do, it is unaffected by your opponent's card effects this turn. If you tribute 2 or more monsters you control at the same time to activate your card or effect, while you control "Obelisk the Tormentor": You can banish this card from your GY; banish all monsters in your opponent's GY, and if you do, inflict 500 damage to your opponent for each. You can only use each effect of "The Breaking Ruin God" once per turn.

Unlimited

The Revived Sky God
The Revived Sky God


The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.

Unlimited

Soul Energy MAX!!!
Soul Energy MAX!!!


If you control an "Obelisk the Tormentor" whose original Attribute is DIVINE: You can Tribute 2 face-up monsters, except that "Obelisk the Tormentor"; destroy as many monsters your opponent currently controls as possible, and if you do, inflict 4000 damage to them. During the Main or Battle Phase: You can banish this card from your GY; add 1 "Obelisk the Tormentor" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 "Obelisk the Tormentor" face-up. You can only use each effect of "Soul Energy MAX!!!" once per turn.

Unlimited

Link into the VRAINS!
Link into the VRAINS!


Special Summon 1 monster from your hand (but its effects are negated), then, immediately after this effect resolves, Link Summon using that monster you control. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way. If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster with the same original Type as that monster from your GY to your hand. You can only activate 1 "Link into the VRAINS!" per turn.

Unlimited

Rainbow Bridge of Salvation
Rainbow Bridge of Salvation


If there are 2 or more different Types among Level 10 or higher monsters on the field: Shuffle all cards in both player's hands, fields, and GYs to the Deck, except this card, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only use each effect of "Bridge of Salvation" once per Duel.

Unlimited

Duel Tower
Duel Tower


At the start of the Battle Phase: Activate this effect; each player can reveal 1 monster from their Deck, except a monster with? ATK, and if they do, banish those monsters face-down. The player that revealed the monster with highest ATK can Special Summon 1 monster from their hand, and if they do, it can attack directly. Once per turn, during the End Phase: You can activate this effect; if this card is still on the field during the End Phase of your next turn, destroy all cards on the field.

Unlimited

Geri the Runick Fangs
Geri the Runick Fangs

| Beast | DARK DARK | Level Star 4 | ATK 0 | DEF 1000


2 "Runick" monsters
Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

Unlimited

Munin the Runick Wings
Munin the Runick Wings

| Fairy | LIGHT LIGHT | Level Star 3 | ATK 0 | DEF 2000


2 "Runick" monsters
If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.

Unlimited

Hugin the Runick Wings
Hugin the Runick Wings

| Fairy | LIGHT LIGHT | Level Star 2 | ATK 0 | DEF 0


2 "Runick" monsters
If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

Unlimited

Runick Smiting Storm
Runick Smiting Storm


Activate 1 of these effects, but skip your next Battle Phase after activation;
● Banish cards from the top of your opponent's Deck, up to the number of cards they control.
● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Smiting Storm" per turn.

Unlimited

Runick Golden Droplet
Runick Golden Droplet


Activate 1 of these effects, but skip your next Battle Phase after activation;
● Your opponent draws 1 card, then you banish the top 4 cards of their Deck.
● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Golden Droplet" per turn.

Unlimited

Runick Slumber
Runick Slumber


Activate 1 of these effects, but skip your next Battle Phase after activation;
● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck.
● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Slumber" per turn.

Unlimited

Runick Freezing Curses
Runick Freezing Curses


Activate 1 of these effects, but skip your next Battle Phase after activation;
● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck.
● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Freezing Curses" per turn.

Unlimited

Runick Dispelling
Runick Dispelling


Activate 1 of these effects, but skip your next Battle Phase after activation;
● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck.
● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Dispelling" per turn.

Unlimited

Runick Destruction
Runick Destruction


Activate 1 of these effects, but skip your next Battle Phase after activation;
● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck.
● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Destruction" per turn.

Unlimited

Runick Flashing Fire
Runick Flashing Fire


Activate 1 of these effects, but skip your next Battle Phase after activation;
● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck.
● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Flashing Fire" per turn.

Unlimited

Runick Tip
Runick Tip


Activate 1 of these effects, but skip your next Battle Phase after activation;
● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck.
● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Tip" per turn.

Unlimited

Runick Allure
Runick Allure


Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".

Unlimited

Runick Fountain
Runick Fountain


You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

Unlimited

Archfiend's Ghastly Glitch
Archfiend's Ghastly Glitch


If you control a Fiend monster: Target 1 card on the field; destroy it, then you can send 1 Fiend monster from your Deck to the GY.

Unlimited

Labrynth Barrage
Labrynth Barrage

| Normal


When you activate a Set Normal Trap Card, except "Labrynth Barrage": Your opponent takes no further damage from your card effects until the end of their next turn after this card resolves, also this card's effect becomes that Normal Trap Card's effect when that card is activated.

Unlimited

Farewelcome Labrynth
Farewelcome Labrynth


When a monster declares an attack, if you control a Fiend monster: Target 1 card on the field; negate that attack, and if you do, destroy that target, then you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck to your field.

Unlimited

Welcome Labrynth
Welcome Labrynth

| Normal


Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.

Unlimited

Labrynth Set-Up
Labrynth Set-Up


Target 2 of your "Labrynth" Spells/Traps that are banished and/or in your GY, except "Labrynth Setting"; shuffle them to the Deck, then, if you control a Fiend monster, you can Set non-"Labrynth" Normal Traps with different names from each other directly from your Deck equal to the number of cards shuffled. You can only activate 1 "Labrynth Set-Up" per turn.

Unlimited

Labrynth Labyrinth
Labrynth Labyrinth

| Field


If you activate a Set "Welcome Labrynth" Normal Trap Card, you can add this additional effect to its effect.
● Destroy 1 card on the field.
If you activate a non-"Labrynth" Normal Trap Card: You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.

Unlimited

Labrynth Cooclock
Labrynth Cooclock

| Fiend | DARK DARK | Level Star 1 | ATK 0 | DEF 0


(Quick Effect): You can discard this card; this turn, while you control a "Labrynth" monster, you can activate 1 Normal Trap Card the turn it was Set. If you send a card(s) from your hand to the GY to activate a "Labrynth" card's effect, except "Labrynth Cuclock", or a Normal Trap Card while this card is in your GY: You can either add this card to your hand or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.

Unlimited

Labrynth Stovie Torbie
Labrynth Stovie Torbie

| Fiend | DARK DARK | Level Star 2 | ATK 0 | DEF 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck to your field. If a monster(s) leaves the field by your Normal Trap Card's effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.

Unlimited

Labrynth Chandraglier
Labrynth Chandraglier

| Fiend | DARK DARK | Level Star 3 | ATK 1500 | DEF 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck to your field. If a monster(s) leaves the field by your Normal Trap Card's effect while this card is in your GY: You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.

Unlimited

Arianna the Labrynth Servant
Arianna the Labrynth Servant

| Fiend | DARK DARK | Level Star 4 | ATK 1600 | DEF 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap (except during the Damage Step): You can draw 1 card, then you can apply this effect.
● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

Unlimited

Ariane the Labrynth Servant
Ariane the Labrynth Servant

| Fiend | DARK DARK | Level Star 4 | ATK 1800 | DEF 1100


You can send 1 Normal Trap from your hand or that's Set on your field to the GY: Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap (except during the Damage Step): You can draw 1 card, then you can apply this effect.
● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use each effect of "Ariane the Labrynth Servant" once per turn.

Unlimited

Labrynth Archfiend
Labrynth Archfiend

| Fiend | DARK DARK | Level Star 7 | ATK 2000 | DEF 2800


If a Trap Card is activated: You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap Card that activates only when an attack is declared, directly from your Deck to your field. You can only use each effect of "Labrynth Archfiend" once per turn. Gains 400 ATK for each Normal Trap with different names in your GY. Monsters your opponent controls cannot target Fiend monsters you control for attacks, except "Labrynth Archfiend".

Unlimited

Lovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle

| Fiend | DARK DARK | Level Star 8 | ATK 2900 | DEF 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.

Unlimited

Vaylantz World - Konig Wissen
Vaylantz World - Konig Wissen


When this card resolves, place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Valiants Vorld - Koenig Wissen". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in their opponent's Main Monster Zone in the same column as a monster the turn player controls; place the targeted monster face-up in its controller's Spell & Trap Zone in the same column as a Continuous Spell. (If there is already a card in that zone, it is destroyed.) You can only use this effect of "Vaylantz World - Konig Wissen" once per turn.

Unlimited

Vaylantz World - Shinra Bansho
Vaylantz World - Shinra Bansho


When this card resolves, place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Valiants Vorld - Shinrabansho". If there are 2 cards in the Field Zone: The turn player can target 1 Monster Card in their Spell & Trap Zone; the turn player Special Summons it to their Main Monster Zone in the same column. You can only use this effect of "Vaylantz World - Shinra Bansho" once per turn.

Unlimited

Vaylantz Wars - The Place of Beginning
Vaylantz Wars - The Place of Beginning


Add 1 "Vaylantz" Field Spell from your Deck to your hand, then you can destroy 1 Pendulum Monster Card you control, and if you do, add 1 "Senet Switch" from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Wars - The Place of Beginning" once per turn.

Unlimited

Vaylantz Genesis Grand Duke
Vaylantz Genesis Grand Duke

| Machine | FIRE FIRE | Level Star 10 | pendulum10 | ATK 2500 | DEF 2500


Pendulum Effect: You can activate 1 of these effects;
● Special Summon this card to your Main Monster Zone in its same column.
● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.
You can only use this effect of "Vaylantz Genesis Grand Duke" once per turn.
Monster Effect:2 "Vaylantz" monsters
This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted.

Unlimited

Mamonaka the Vaylantz United
Mamonaka the Vaylantz United

| Spellcaster | WATER WATER | Level Star 10 | pendulum10 | ATK 2800 | DEF 2800


Pendulum Effect: During your Main Phase: You can activate 1 of these effects;
● Special Summon this card to your Main Monster Zone in its column.
● Move 1 monster in your Main Monster Zone to an adjacent Main Monster Zone.
You can only use this effect of "Mamonaka the Vaylantz United" once per turn.
Monster Effect:3 "Vaylantz" monsters
During the Main Phase (Quick Effect): You can target 1 Effect Monster in your opponent's Main Monster Zone; place that monster in your opponent's Spell & Trap Zone in that monster's column as a face-up Continuous Spell (if a card is already in that zone, destroy it, and if you destroy a Monster Card this way, your opponent loses LP equal to its ATK). You can only use this effect of "Mamonaka the Vaylantz United" once per turn. If this Special Summoned card you control is destroyed by an opponent's card effect: You can place this card in your Pendulum Zone.

Unlimited

Vaylantz Dominator Duke
Vaylantz Dominator Duke

| Machine | FIRE FIRE | Level Star 8 | pendulum1 | ATK 2000 | DEF 2000


Pendulum Effect: If "Vaylantz World - Konig Wissen" is in a Field Zone, or you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its column. You can only use each effect of "Vaylantz Dominator Duke" once per turn.
Monster Effect:You can target 1 Set card in the Spell & Trap Zone; it cannot be activated this turn. If this card is moved from a Monster Zone to another: You can target 1 face-up monster in your opponent's Main Monster Zones; take control of it, and if you do, treat it as a "Vaylantz" monster, also it cannot declare an attack or activate its effects. You can only use each effect of "Vaylantz Dominator Duke" once per turn.

Unlimited

Vaylantz Mad Marquess
Vaylantz Mad Marquess

| Machine | FIRE FIRE | Level Star 6 | pendulum1 | ATK 1700 | DEF 1700


Pendulum Effect: If "Vaylantz World - Konig Wissen" is in a Field Zone, or you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its column. You can only use this effect of "Vaylantz Mad Marquess" once per turn.
Monster Effect:During your Main Phase: You can roll a six-sided die and excavate cards from the top of your Deck equal to the result, and if you do, you can add 1 excavated "Vaylantz" card to your hand, also shuffle any remaining back into the Deck. If this card is moved from a Monster Zone to another: You can roll a six-sided die once, and if the result is 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in is column. You can only use each effect of "Vaylantz Mad Marquess" once per turn.

Unlimited

Vaylantz Voltage Viscount
Vaylantz Voltage Viscount

| Machine | FIRE FIRE | Level Star 4 | pendulum1 | ATK 1400 | DEF 1400


Pendulum Effect: During your Main Phase: You can Special Summon this card to your Main Monster Zone in this card's column, also you cannot Special Summon for the rest of this turn, except "Vaylantz" monsters and monsters from your Extra Deck. You can only use this effect of "Vaylantz Voltage Viscount" once per turn.
Monster Effect:If you control this Special Summoned card: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck face-up in your Spell & Trap Zone as a Continuous Spell. If this card is moved from a Monster Zone to another: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Voltage Viscount" once per turn.

Unlimited

Vaylantz Buster Baron
Vaylantz Buster Baron

| Machine | FIRE FIRE | Level Star 2 | pendulum1 | ATK 800 | DEF 800


Pendulum Effect: During your Main Phase: You can Special Summon this card to your Main Monster Zone in this card's column, also you cannot Special Summon for the rest of this turn, except "Vaylantz" monsters and monsters from your Extra Deck. You can only use this effect of "Vaylantz Buster Baron" once per turn.
Monster Effect:If you control this Special Summoned card: You can target 1 other “Vaylantz” monster in your Main Monster Zone; move that target to an adjacent Monster Zone. If this card is moved from a Monster Zone to another: You can target 1 card in the Pendulum Zone; place it face-up in an adjacent Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Vaylantz Buster Baron" once per turn.

Unlimited

Hojo the Vaylantz Warrior
Hojo the Vaylantz Warrior

| Spellcaster | WATER WATER | Level Star 8 | pendulum1 | ATK 1900 | DEF 1900


Pendulum Effect: If "Vaylantz World - Shinra Bansho" is in a Field Zone, or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in this card's column. You can only use this effect of "Hojo the Vaylantz Warrior" once per turn.
Monster Effect:You can target 1 face-up card in the Spell & Trap Zone; return it to the hand. If this card is moved from a Monster Zone to another: You can Fusion Summon 1 "Vaylantz" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, as well as cards in your Pendulum Zone. You can only use each effect of "Hojo the Vaylantz Warrior" once per turn.

Unlimited

Nazuki the Vaylantz Ninja
Nazuki the Vaylantz Ninja

| Spellcaster | WATER WATER | Level Star 6 | pendulum1 | ATK 1800 | DEF 1800


Pendulum Effect: If "Vaylantz World - Shinra Bansho" is in a Field Zone, or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in this card's column. You can only use this effect of "Nazuki the Vaylantz Ninja" once per turn.
Monster Effect:You can target 1 other monster in the Main Monster Zone; move it to an adjacent Monster Zone. If this card is moved from a Monster Zone to another: You can target 1 "Vaylantz" Monster Card in your Spell & Trap Zone; Special Summon it to your Main Monster Zone in its column. You can only use each effect of "Nazuki the Vaylantz Ninja" once per turn.

Unlimited

Saion the Vaylantz Archer
Saion the Vaylantz Archer

| Spellcaster | WATER WATER | Level Star 4 | pendulum1 | ATK 1100 | DEF 1100


Pendulum Effect: During your Main Phase: You can Special Summon this card to your Main Monster Zone in this card's column, also you cannot Special Summon for the rest of this turn, except "Vaylantz" monsters and monsters from your Extra Deck. You can only use this effect of "Saion the Vaylantz Archer" once per turn.
Monster Effect:If you control this Special Summoned card: You can target 1 Effect Monster on the field; toss a coin, and if it is heads, negate that monster's effects. If it is tails, its current ATK becomes halved. If this card is moved from a Monster Zone to another: You can target 1 card on the field; toss a coin, and if it is heads, destroy that card. If it is tails, return it to the hand.

Unlimited

Shinonome the Vaylantz Priestess
Shinonome the Vaylantz Priestess

| Spellcaster | WATER WATER | Level Star 2 | pendulum1 | ATK 500 | DEF 500


Pendulum Effect: During your Main Phase: You can Special Summon this card to your Main Monster Zone in this card's column, also you cannot Special Summon for the rest of this turn, except "Vaylantz" monsters and monsters from your Extra Deck. You can only use this effect of "Shinonome the Vaylantz Priestess" once per turn.
Monster Effect:If you control this Special Summoned card: You can add 1 "Vaylantz" Spell from your Deck to your hand. If this card is moved from a Monster Zone to another: You can add 1 "Vaylantz" monster from your Deck to your hand, except "Shinonome, Priestess of the Valiants". You can only use each effect of "Shinonome the Vaylantz Priestess" once per turn.

Unlimited

Life Extreme
Life Extreme


Equip only to an EARTH Synchro Monster. If the equipped monster battles an opponent's monster, that opponent's monster loses 1500 ATK during damage calculation only. Once per turn, if the battle position of a monster(s) is changed: You can target 1 card on the field; destroy it. If this card is sent from the Spell & Trap Zone to the GY: You can Tribute 1 "Power Tool" Synchro Monster; Special Summon 1 "Life Stream Dragon" from your Extra Deck. (This is treated as a Synchro Summon.)

Unlimited

Morphtronic Converter
Morphtronic Converter


Target 1 Machine monster you control; apply this effect based on its battle position.
● Attack Position: Special Summon 1 "Morphtronic" monster with a different name from your Deck, then place the targeted monster on the top of the Deck.
● Defense Position: Change it to Attack Position, and if you do, Special Summon 1 Level 4 or lower Machine monster from your hand.
You can only activate 1 "Morphtronic Convert Unit" per turn.

Unlimited

Power Tool Braver Dragon
Power Tool Braver Dragon

| Machine | EARTH EARTH | Level Star 9 | ATK 2500 | DEF 2300


1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spell Cards equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or negate its effects until the end of this turn. You can only use each effect of "Power Tool Braver Dragon" once per turn.

Unlimited

Morphtronic Earfon
Morphtronic Earfon

| Machine | EARTH EARTH | Level Star 4 | ATK 1200 | DEF 1800


1 Tuner + 1+ non-Tuner monsters.
If this card is Special Summoned: You can target 1 face-up monster on the field; it is treated as a Tuner this turn. You can target 1 Synchro Monster on the field; equip this card from your field or GY to it. You can only use these effects of "Morphtronic Earfon" once per turn. A monster equipped with this card can make a second attack on monsters during each Battle Phase.

Unlimited



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