Counter Trap Card

Counter Trap Card


Counter Trap Card
Counter Trap Cards are a unique Trap Card type. They are Spell Speed 3. Being the only Cards/Effects that are Spell Speed 3, only other Counter Trap Cards can be activated in response to them. Most of them can only be activated to negate the activations of other Cards or Monster Summons. Although there are some that can be used to start a Chain on their own with the mechanic such as "Intercept" and "Drastic Drop Off", their activation requirements is against an action that does not start a chain.

Damage Step
Counter Trap Cards can be activated during the Damage Step.

Used in most Decks
There are at least a few Counter Trap Cards used in most Decks - without the ability to prevent an opponent's Card Effect from activating, it is difficult to win a Match, especially if you have no idea what the opponent's strategy is or what Cards they may be playing. Many of the more powerful Counter Traps have a cost or a downside to using them, so attempting to rely on a very large number of them may result in not being able to activate them anymore. Most Counter Traps can only negate the activation of a Spell/Trap Card or Monster Effects; they cannot negate Spell/Trap Effects that are already face-up on the Field or in the Graveyard.