While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK. Once per turn, if you activated this card's second effect previously this turn: You can add to your hand 1 Field Spell in your Deck or GY that specifically lists the Token "Adventurer Token" in its text, except "Zaralaam the Dark Palace".